Gamemechanics

Leveling up
Gain stats, Skillpoints and harder enemies! Also Mushroom-Friends! Fun!

Looting
Looting a corpse will give you the item but also remove the corpse. This will spawn a pool of blood, which will eventually turn into a mushroom patch.

Note: For the use of the blood grail, the corpse needs to be intact (unlooted).

Trading
Money Modifikators like blessed etc. prices - charisma - blessed ring of control comes with +1 CHA

Item Status
like blessed, fine, damaged and cursed. masters, adepts diluent, potent, fresh, rotten, infectious, worn

Throwing
Throwing Weapons, Potions, Items at walls to create scrap, food at fire

Jump
Jumping allows the player on a successful roll to move two tiles in in a straight line while consuming one energy. This is a great way to traverse over traps and rivers. It is also a good way to get away from enemies, since jumping is calculated as one move-action instead of two. Unsuccessful rolls will move the player just one tile instead of two, while critical failures will make the player land on its face aka hurt the player.

Eating and Drinking
Eating and drinking is essential in Rogue's Tale to get by, since the player needs to be satiated in both, food and drinks, to get a chance to regenerate health on waiting turns. Not eating and drinking or consuming rotten foods will lead to starvation, which will give the player considerable debuffs and damage. There are lots of different kinds of foods, that will help to prevent this. Instead of being blessed or cursed, foods can be fresh, rotten or even infectious.

Eating mushrooms
Drinks will give Divine Shield

Death Caps are deadly. Good game! Mmm... Yummy.